//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   BoneMatrices          c6     225
//   LocalToWorld          c231     4
//   FogInScattering       c235     4
//   WorldToLocal          c239     3
//   MeshOrigin            c242     1
//   MeshExtension         c243     1
//   FogDistanceScale      c244     1
//   FogExtinctionDistance c245     1
//   FogStartDistance      c246     1
//   FogMinHeight          c247     1
//   FogMaxHeight          c248     1
//

    vs_3_0
    def c5, 0.00100000005, 0, 0, 0
    def c220, 0.1, 2, 0.0625, 10
    def c249, 3, 0.00784313772, -1, 1
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mov r0.xyz, c243
    mad r0.xyz, v0, r0, c242
    mov r0.w, c249.w
    mul r1, c249.x, v3
    mova a0, r1
    mul r1, v4.y, c7[a0.y]
    mad r1, v4.x, c7[a0.x], r1
    mad r1, v4.z, c7[a0.z], r1
    mad r1, v4.w, c7[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c232
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c231, r1.w, r2
    mul r4, v4.y, c8[a0.y]
    mad r4, v4.x, c8[a0.x], r4
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c233, r0.x, r2
    add r0, r0, c234
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c240
    mad r2.xyw, c239.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c241, r2.z, r2.xyww
    mad r5.xyz, v1, c249.y, c249.z
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mad r5, v2, c249.y, c249.z
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r4
    mul r1.xyz, r6.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r6.zxyw, -r1
    dp3 o3.z, r3, r2
    mul r1.xyz, r5.w, r1
    dp3 o3.y, r1, r2
    add r1.xyz, r0, -c4
    sge r1.w, c5.x, r1_abs.z
    lrp r2.x, r1.w, c5.x, r1.z
    dp3 r1.x, r1, r1
    rsq r1.x, r1.x
    rcp r1.x, r1.x
    add r1, r1.x, -c246
    max r1, r1, c5.y
    rcp r2.x, r2.x
    mov r2.z, c4.z
    add r3, -r2.z, c247
    mul_sat r3, r2.x, r3
    add r4, -r2.z, c248
    mul_sat r2, r2.x, r4
    add r2, -r3, r2
    mul r1, r1, r2_abs
    slt r2, r1, c245
    mul r1, r1, c244
    exp r3.x, r1.x
    exp r3.y, r1.y
    exp r3.z, r1.z
    exp r3.w, r1.w
    mad r1, r2, r3, c249.z
    mul r2, r2, r3
    mul r3.xyz, r1.x, c235
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r1.y, c236, r3
    mul r3, r2.z, r3
    mad r3.xyz, r1.z, c237, r3
    mul r2, r2.w, r3
    mad o1.xyz, r1.w, c238, r2
    mov o1.w, r2.w
    mov o0.xy, v5
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o4, r0
    mov o3.w, c249.w
    texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
    mov o2, r0

// approximately 83 instruction slots used
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